

Since I had a general idea of what the final result would look like and avoid having too many deformations once I will start posing the mesh, I used the base body that I made earlier and posed it so the silhouette would roughly match the final one.

When all was approved, it was time to start working on the high poly sculpt. Also, the horns on the side of his head would get doubled and become bigger. The bony structure on the head would have more layers as well as becoming a crest that would run down his back, following the curves of his body. The shapes of the wings would later change, becoming bigger and more wing-like. This was used with a combination of other brushes inside ZBrush like the Move, ClayBuildup, Standard, and Dam Standard brushes, all native to ZBrush and probably used by most artists.Īfter that, we had some back and forth feedback sessions with the guys at Lord of the Print, until they were satisfied with the look and the feel of the pose.
